The video game industry is also known as the interactive entertainment industry. It is a sector of the economy associated with the development, promotion and sale of computer games. It includes a large number of specialties in which tens of thousands of people work around the world.
The characteristics of the computer games industry are very similar to other branches of the entertainment industry. For example, it’s the music industry). Most of the gaming companies in San Francisco are using strict principles in their work.
The gaming industry is often condemned for low developer fees. It contributes to the existence of independent development. It begins after developers leave their old companies and found their own new companies and projects. In the most significant cases, such companies evolve into huge faceless corporations, adopting the business rules of their predecessors. Thus it maintains the cycle.
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What makes the games industry unique?
Unlike the modern music industry, for which the development of technology has reduced the cost of creating content to almost zero. Thanks to this any independent programmer can create a product of almost professional quality, creating a modern computer game requires an increasing number of both employees involved in the creation. This circumstance makes gaming companies in bay area who fund the creation of games more influential than publishers in the music industry.
The culture of video game companies bay area
Games have become a ubiquitous source of entertainment. If you add up all the hours of active play and watching it, it turns out that this is the most favorite activity in the world. Members of this community differ in the way they interact with content. Newzoo has identified three main categories: players, spectators, and owners. The third group refers to people who buy products for games or related to them. Previously, all members of the community were called “gamers”, but now Newzoo gets rid of this term, replacing it with a broader concept – “gamers”. If we take into account the narrower criteria for how a person shares game content and discusses it on social networks, what kind of content he creates himself, then 64 potential types of game lovers can be identified. read here.
The work process of game studios in san francisco
Game development is romanticized. In reality, building a big game is no easier than building a banking application or space satellite software. Yes, there is more freedom in game development, room for creativity and friendliness. Especially if you yourself are a gamer at heart. But in order to be proud of the results of your work and to understand that millions are playing in the project to which you have had a hand, you need to work a lot and hard. You need to often overcome routine and creative hunger. You should not be afraid to apply for a vacancy of interest even after a refusal. Of course, before that you need to take a break and improve your skills. You need to be aware of your strengths and weaknesses, work on yourself and move towards your goal. The result is worth it.
The Priorities
As in any other field, gamedev has its own industrial exhibitions, communities and media in kevurugames. The search for new contacts and networking are most often carried out at conferences and meetings of developers. The priority in the work of each of the specialists is the quality of work.
The network
The great demands on modern AAA projects have grown so much that they could no longer be met by studios. At the same time, the increasing complexity of information technology increased the requirements for the qualifications of developers and game designers. It increases the demand for specialized specialists. At the same time, a specialized specialist is difficult to employ full-time, even in studios that run several game projects in parallel.
Given the project nature of game development, large studios in Western countries have begun to outsource their employees, paying them for the work performed (character models, textures, etc.). Or it’s even ordering such services from other studios and even in other countries. Thus, the largest providers of development services were Eastern Europe and South Asia, where the salaries of IT specialists were lower. For this reason, these regions were able to retain medium-sized studios (for example, CD Projekt). And in a number of countries large, little-known companies arose that were engaged in performing work from well-known game companies. At the same time, in “expensive” countries, the basis of the gaming industry was small studios with 10-20 qualified employees who gave a significant part of the work to outsourcing.